The sphere is centered on you, has a 30-foot radius, and is filled with dim light. Channel Divinity: Twilight SanctuaryĪt 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight.Īs an action, you present your holy symbol, and a sphere of twilight emanates from you. This benefit ends immediately after the roll or if you use this feature again. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. Vigilant BlessingĪt 1st level, the night has taught you to be vigilant. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.Īs an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). You have darkvision out to a range of 300 feet. Starting at 1st level, you can see through the deepest gloom. chaotic) and might not be entirely safe to be around, well, it's a dirty job that somebody has to do.Source: Tasha's Cauldron of Everything Twilight Domain SpellsĪt 1st level, you gain proficiency with martial weapons and heavy armor. If rubbing up against that kind of entity means the priest gets a little weird (i.e. Historically, being "the one who stands between the people and the gods" meant that in both senses - both the connection and the shield. ![]() Today we often think of a priest as the hand of their god, the manifestation of its will in the world, but that's a kind of Christianized version of the concept that assumes gods are inherently good. If that means presenting a hand-carved model of your ship to a kind of creepy dude who claims to have a direct line to the Wavemother so he can burn it and scatter the ashes on the sea, well, that's the cost of maybe getting a pass on the whole 'sunk by a freak hurricane' thing. It might be more difficult to justify that in the context of a cleric, but if there are rites to be performed, there's probably somebody to do those rites. A sailor might technically worship Amaunator while on land, but also make some sort of offering to Umberlee before setting out on a voyage to ask that she not sink his ship. Just for the record, historically, worship of deities has sometimes been in the form of propitiation - that is to say, offerings to appease a dangerous and chaotic deity in hopes that they will not crush you like a bug. However, calm Selune seems like a poor fit for the wild Tempest domain. From those, she acts as a patron to sailors in general. Selune is not a sea deity as such, but as the goddess of the moon and night sky, she has a connection to tides and navigators. ![]() Apparently he's chaotic good, has Tempest as one of his domains, and may have once been a mortal. He's an exarch/demigod/lesser deity attached to the war god Tempus. ![]() Valkur appears to be the only good-aligned Faerunian deity of the sea, though I admit I don't know much about him. Not just out of curiosity, but also to get a rough idea about the theological context this cleric will be operating in. Even though my question came up during creation of a Tempest Cleric and I appreciate the focus on that part, answers don't need to restrict to the domain I'm also interested in gods without it. Neither of those seems a logical choice.Īm I missing a more major God of the Sea in this world? Which god would seafarers and those dependent on their work worship in Waterdeep?Įdit: This question provides a good overview of non-evil gods with the Tempest domain. The former is Chaotic Evil and hated throughout the world, while the latter is an elven god. The only two gods of the Sea I can find, are Umberlee (see this question) and Deep Sashelas. I'd therefore expect there to be a God(dess) of the Sea with quite a large following around town, but I can't find one. To my understanding, Waterdeep is a big city that's highly dependent on its sea trade. The problem I face is deciding which deity grants the cleric their abilities. I'm currently working on my character for it, which will most likely be a human Tempest Cleric with the Sailor background. ![]() In the near future I'll be taking part in the campaign of Waterdeep: Dragon heist.
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